This weekend: Save the world from X flu
The Erasmus University Medical Center in the Netherlands, in cooperation with Ranj Serious Games, has produced an online game focused on preventing, mitigating, and responding to pandemic.
It's a great idea reasonably well executed. If you are on broadband you can access the game at http://www.thegreatflu.com/. Don't try unless your connection is solid and speedy.
According to the game-makers website, the goal of the game is "to increase the awareness and the level of knowledge about viruses and the complex way viruses spread and evolve."
The Great Flu is fundamentally a strategy game where you deploy assets in anticipation of or in response to emerging events. You decide what and where you should invest and you only have so much budget, so every choice begins to limit future choices.
If you make bad choices the number of infected and dead increase more rapidly. If you make good choices body-count slows and the spread across the planet can even be stopped.
Here are some of your action options and their cost. You have a budget of 2 billion Euros at the start of the game.
- Distribute face masks: 7 million Euros
- Improve health care: 20 million Euros
- Close schools: 10 million Euros
- Close markets: 5 million Euros
- Close airports: 250 million Euros
- Isoloate symptomatic individuals: 80 million Euros
- Establish early warning system: 100 million Euros
- Inform civilian:s 5 million Euros
- Improve research facilities: 200 million Euros
- Stockpile vaccine type A: 120 million Euros
- Stockpile vaccine type B: 120 million Euros
- Stockpile antiviral medicine: 100 million Euros
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For the last ten years, until my semi-retirement last June, I was CEO of a small company that developed, among other things, "serious games" for corporate, defense, and homeland security clients. So I am biased, but this approach to public information and public education has enormous potential when it is done right.